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<channel>
	<title>GEARS</title>
	<link>http://s309066420.onlinehome.us</link>
	<description>The production blog!</description>
	<pubDate>Sat, 17 Apr 2010 11:04:01 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2.1</generator>
	<language>en</language>
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		<title>Fresh sheets!</title>
		<link>http://s309066420.onlinehome.us/2010/04/17/fresh-sheets/</link>
		<comments>http://s309066420.onlinehome.us/2010/04/17/fresh-sheets/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 11:02:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Abilities]]></category>

		<category><![CDATA[First Draft]]></category>

		<category><![CDATA[Background]]></category>

		<category><![CDATA[Disabilities]]></category>

		<category><![CDATA[Character creation]]></category>

		<category><![CDATA[Equipment/Gear]]></category>

		<guid isPermaLink="false">http://s309066420.onlinehome.us/2010/04/17/fresh-sheets/</guid>
		<description><![CDATA[The first part of Fourth Draft is still being compiled. But as a little treat, here is the first (very rough) draft of the character sheet! It&#8217;s extremely simple. There are two reasons for this: This version is only meant to be functional, not pretty, so dazzling decorations are not yet part of the equation, [...]]]></description>
			<content:encoded><![CDATA[<p>The first part of Fourth Draft is still being compiled. But as a little treat, here is the first (very rough) draft of the character sheet! It&#8217;s extremely simple. There are two reasons for this: This version is only meant to be functional, not pretty, so dazzling decorations are not yet part of the equation, aaand&#8230; it really is a simple sheet! Unlike many other RPGs, GEARS works around a very simple character design concept put forth since First Draft, and a few tweaks made it even simpler. As a result, anything character related (technical stuff, not the fictional background stories some players choose to write! And not really equipment lists either&#8230; sorry) can be placed into one streamlined row! The character sheet, really, is nothing but a coloumn of these, every row just the same. And you can do anything with it!</p>
<p>So here it is, the first version of the GEARS character sheet:</p>
<p><img src="http://www.gears-rpg.com/CharSheet.png" /></p>
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		<title>Processing&#8230;</title>
		<link>http://s309066420.onlinehome.us/2010/04/10/processing/</link>
		<comments>http://s309066420.onlinehome.us/2010/04/10/processing/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 13:41:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Fourth Draft]]></category>

		<guid isPermaLink="false">http://s309066420.onlinehome.us/2010/04/10/processing/</guid>
		<description><![CDATA[The first transfer and assembly of files is now officially underways. Roughly one half of the material for Fourth Draft has been ported into a rough draft file and is now being given basic layout. That&#8217;s 75K words, roughly 100 pages of pure text, with another 25K words coming very soon (the Ability List being [...]]]></description>
			<content:encoded><![CDATA[<p>The first transfer and assembly of files is now officially underways. Roughly one half of the material for Fourth Draft has been ported into a rough draft file and is now being given basic layout. That&#8217;s 75K words, roughly 100 pages of pure text, with another 25K words coming very soon (the Ability List being a big part of that). That&#8217;s all just the first part of Fourth Draft, making up around 70% of the wordcount of the finished version. The rest is in the works, with complete setting outlines and content creation tools and ready-made content being written bit by bit.</p>
<p>The readable edition of this first part should be available in less than a week.</p>
]]></content:encoded>
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		<item>
		<title>Leading the Blind&#8230; 2</title>
		<link>http://s309066420.onlinehome.us/2010/04/03/leading-the-blind-2/</link>
		<comments>http://s309066420.onlinehome.us/2010/04/03/leading-the-blind-2/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 09:39:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Playtests]]></category>

		<guid isPermaLink="false">http://s309066420.onlinehome.us/2010/04/03/leading-the-blind-2/</guid>
		<description><![CDATA[The silence since last entry is due to me having been abroad. The upcoming blind playtest is still being arranged, since it is, as mentioned, becoming harder and harder to find new players completely inexperienced with GEARS; we are running out of blind testers. But things are moving in the right direction, so it is [...]]]></description>
			<content:encoded><![CDATA[<p>The silence since last entry is due to me having been abroad. The upcoming blind playtest is still being arranged, since it is, as mentioned, becoming harder and harder to find new players completely inexperienced with GEARS; we are running out of blind testers. But things are moving in the right direction, so it is mainly a matter of time now.</p>
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		<title>Leading the blind&#8230;</title>
		<link>http://s309066420.onlinehome.us/2010/03/10/leading-the-blind/</link>
		<comments>http://s309066420.onlinehome.us/2010/03/10/leading-the-blind/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 12:29:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Fourth Draft]]></category>

		<category><![CDATA[Playtests]]></category>

		<guid isPermaLink="false">http://s309066420.onlinehome.us/2010/03/10/leading-the-blind/</guid>
		<description><![CDATA[Sorry for the silence, but efforts right now are on setting up the first full Fourth Draft playtests, and we are running out of people with no prior experience with GEARS. So that&#8217;s what I&#8217;ll be dealing with for some time. Expect a period of low posting volume until that gets settled 
]]></description>
			<content:encoded><![CDATA[<p>Sorry for the silence, but efforts right now are on setting up the first full Fourth Draft playtests, and we are running out of people with no prior experience with GEARS. So that&#8217;s what I&#8217;ll be dealing with for some time. Expect a period of low posting volume until that gets settled <img src='http://s309066420.onlinehome.us/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /></p>
]]></content:encoded>
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		<title>It&#8217;s a kind of Magic</title>
		<link>http://s309066420.onlinehome.us/2010/03/03/its-a-kind-of-magic/</link>
		<comments>http://s309066420.onlinehome.us/2010/03/03/its-a-kind-of-magic/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 22:34:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Game worlds]]></category>

		<category><![CDATA[Design kits]]></category>

		<category><![CDATA[Style]]></category>

		<category><![CDATA[Genre]]></category>

		<category><![CDATA[Magic]]></category>

		<guid isPermaLink="false">http://s309066420.onlinehome.us/2010/03/03/its-a-kind-of-magic/</guid>
		<description><![CDATA[Writing is picking up pace on the truly new parts of GEARS. Work is right now being done on the Systems chapter, which includes ideas and ready-made components for games of any genre or style, and the current section/chapter is Esoterics. that means magic systems, rule elements for psionics, alchemical components, and all sorts of [...]]]></description>
			<content:encoded><![CDATA[<p>Writing is picking up pace on the truly new parts of GEARS. Work is right now being done on the Systems chapter, which includes ideas and ready-made components for games of any genre or style, and the current section/chapter is <em>Esoterics</em>. that means magic systems, rule elements for psionics, alchemical components, and all sorts of hocus pocus we all know from other games, and movies, and books, and&#8230; you get the picture.</p>
<p>This kind of writing is a fresh challenge. The raw rules that have so long been at the center are being turned into something practical. And not just a quick set of usable spells or the like, but a rich tapestry of magic systems, with guidelines for creating magic based in ancient lore, fairytale sorcery, technical training, or any other kind. It is far from exhaustive; I have material enough to fill books upon books with magical goodies. But it<em> is</em> extremely dense (one box describes the construction of over a thousand spells!), and allows a lot of variation, using only the basic components of GEARS already created.</p>
<p>There is still a lot to do, but now we have entered the System chapter, the last untamed land remaining. Things are still slated to go up before everything is written, but this makes it look like more will be available than expected when that happens!</p>
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		<title>At a loss for words&#8230;</title>
		<link>http://s309066420.onlinehome.us/2010/02/17/at-a-loss-for-words/</link>
		<comments>http://s309066420.onlinehome.us/2010/02/17/at-a-loss-for-words/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 10:35:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Design kits]]></category>

		<category><![CDATA[Fourth Draft]]></category>

		<guid isPermaLink="false">http://s309066420.onlinehome.us/2010/02/17/at-a-loss-for-words/</guid>
		<description><![CDATA[This is kind of embarassing. This blog started out with me rambling about all those many things meant to be done with gears, and it seems that I have run out of things to say. Fourth Draft will soon start to go up part by part, but everything seems to fit so nicely that there [...]]]></description>
			<content:encoded><![CDATA[<p>This is kind of embarassing. This blog started out with me rambling about all those many things meant to be done with gears, and it seems that I have run out of things to say. Fourth Draft will soon start to go up part by part, but everything seems to fit so nicely that there is nothing to really add to the blog! Oh, the curse of predictable work schedules!</p>
<p>I originally wanted to talk about advanced rules in this post, but it seems I have already <a href="http://s309066420.onlinehome.us/2009/11/26/advanced-placement/">done that</a>. Then I thought of touching on the idea of the GEARS core book(s) being a kitfor people to easily create lots more material for the game, but <a href="http://s309066420.onlinehome.us/2009/12/04/creating-the-creators/">I have that covered</a>, too. The rules being written seem, for now, to be smooth as a baby&#8217;s bottom, so complaining about problems is out of the question, too.</p>
<p>So my apologies for the blog being a bit thin these days, but it seems what needs to be said has, for now, been said. What is needed is action, and that action is blossoming fast, with Fourth Draft lurking right around the corner.</p>
<p>And with that, a new set of playtests will commence. Now <em>that</em> should be worth rambling about later! <img src='http://s309066420.onlinehome.us/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Of things to come&#8230;</title>
		<link>http://s309066420.onlinehome.us/2010/02/09/of-things-to-come/</link>
		<comments>http://s309066420.onlinehome.us/2010/02/09/of-things-to-come/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 14:10:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[First Draft]]></category>

		<category><![CDATA[Dice Mechanics]]></category>

		<category><![CDATA[Layout]]></category>

		<category><![CDATA[Fourth Draft]]></category>

		<category><![CDATA[Character creation]]></category>

		<category><![CDATA[Playtests]]></category>

		<guid isPermaLink="false">http://s309066420.onlinehome.us/2010/02/09/of-things-to-come/</guid>
		<description><![CDATA[Writing is progressing. It&#8217;s in the tough parts now, the things that need work and the things that need serious thought. GEARS in its entirety has been the product of intense work, but what is being done now is not just the structure of the game, but all the scaffolding that holds it together; it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Writing is progressing. It&#8217;s in the tough parts now, the things that need work and the things that need serious thought. GEARS in its entirety has been the product of intense work, but what is being done now is not just the structure of the game, but all the scaffolding that holds it together; it&#8217;s what will take GEARS from a detailed idea and turn it into an actual game. The plan is that, because this takes longer than the previous draft work, parts will be posted before the full Fourth Draft is put together. Changes in wording and outline are making the game mechanics far easier to understand and use, and small pieces are fitting so nicely they are opening up whole new realms of possibilities (I am looking at you, &#8216;character aspects&#8217;!). So even though everything is chaos, layout-wise, there is gold in this mine, if I may be so self-indulgent! And since the second major round of playtest is being put together now, along with the first serious (but still limited) push into public spotlight, things are looking mighty heavy for the coming weeks!</p>
<p>For the time being, here is the cover designed for Fourth Draft. As in the previous two covers (First Draft had no cover), the theme is &#8220;Work In Progress&#8221;, but the very simplistic logo-and-textlayout is now being transformed into something a little more interesting. Of course, clearly still WIP!</p>
<p><img src="http://www.gears-rpg.com/Draft4.png" title="Fourth Draft cover!" alt="Fourth Draft cover!" width="500" height="700" /></p>
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		<title>The Fate of the World!</title>
		<link>http://s309066420.onlinehome.us/2010/02/01/the-fate-of-the-world/</link>
		<comments>http://s309066420.onlinehome.us/2010/02/01/the-fate-of-the-world/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 13:09:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Game worlds]]></category>

		<category><![CDATA[Intransigent Design]]></category>

		<category><![CDATA[Genre]]></category>

		<category><![CDATA[Fourth Draft]]></category>

		<category><![CDATA[Alice]]></category>

		<category><![CDATA[Playtests]]></category>

		<guid isPermaLink="false">http://s309066420.onlinehome.us/2010/02/01/the-fate-of-the-world/</guid>
		<description><![CDATA[It&#8217;s been a long time since there have been really tough decisions on GEARS. Tough work, sure, with all the rules that have to fit snuggly together and make sense! But tough decisions are a different beast altogether, and one essential decision has been showing its teeth these last few days.
It relates to the last [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a long time since there have been really tough decisions on GEARS. Tough work, sure, with all the rules that have to fit snuggly together and make sense! But tough decisions are a different beast altogether, and one essential decision has been showing its teeth these last few days.</p>
<p>It relates to the last post, really. I&#8217;ve been a bit psyched about the <em>Intransigent Design</em> setting, especially with some very positive commentary arriving from playtesters. It&#8217;s a complex world, with a lot of deep philosophical choices and concerns. It&#8217;s provocative and makes you think. But in the end, those are not necessarily good traits for a game world. For an intellectual debate, perhaps, but game worlds are not pensive documentaries.</p>
<p>The main setting for GEARS has always been Alice 2.0. This has not changed. The question is, is GEARS going to be the source of all the game is, or is Alice? Is this about a new kind of game rules, or about a new kind of game world? Which will be on top?</p>
<p>It might seem a bit redundant. After all, if both are made and both are published, who cares what the intented focus is? But the decision is rather serious, simply because it will influence both the publishing model and the later supplement line. As mentioned before, GURPS is a big inspiration for GEARS, but GURPS also had what some would perceive as a problem, namely that it had game worlds made left and right, with little cohession and followup. Its 4th edition put a multi-world setting at the center, but the philosophy still seems unchanged. Is that what&#8217;s ahead for GEARS? Or should the game simply stand up and proclaim that the rules are solely there to flesh out Alice 2.0?</p>
<p>Lord knows Alice allows anything to be used, and poses the kind of challenge to the system that GEARS was made to tackle: Diversity, flexibility, coherence, all the goodies. But Intransigent Design was not made in Alice&#8217;s image. If everything is about the core setting, that could be considered a problem, or at least a divergence from the bigger plan.</p>
<p>So&#8230; What do we want? A set of rules to rule it all, or a settingfor the rules to serve? Divergences are still possible, no matter what the choice, but the exceptions to the rules (no pun intended) cannot be what carries the system.</p>
<p>I am leaning towards making Alice the focus, and creating the best possible rule system to flesh her world(s) out. Intransigent Design is still in my heart, but I can actually see it as &#8216;the rebel&#8217;, the one setting that defies the mischievous mayhem of Alice and Babylon, by being deep, dark, and foreboding. The sinister cousin of the lovable rogue.</p>
<p>Yeah&#8230; I can imagine that!</p>
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		<title>The line-up!</title>
		<link>http://s309066420.onlinehome.us/2010/01/27/the-line-up/</link>
		<comments>http://s309066420.onlinehome.us/2010/01/27/the-line-up/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 22:28:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Intransigent Design]]></category>

		<category><![CDATA[First Edition]]></category>

		<category><![CDATA[Hybrid Elite]]></category>

		<category><![CDATA[Broken Pattern]]></category>

		<category><![CDATA[Ectopia]]></category>

		<category><![CDATA[Stone Sky Kingdoms]]></category>

		<category><![CDATA[Sixth Draft]]></category>

		<category><![CDATA[Game worlds]]></category>

		<category><![CDATA[Reich X]]></category>

		<category><![CDATA[Magic]]></category>

		<category><![CDATA[Superpowers]]></category>

		<category><![CDATA[Fourth Draft]]></category>

		<category><![CDATA[Races]]></category>

		<category><![CDATA[Aliens]]></category>

		<category><![CDATA[Alice]]></category>

		<guid isPermaLink="false">http://s309066420.onlinehome.us/2010/01/27/the-line-up/</guid>
		<description><![CDATA[Rules are still being crunched, verbalized and streamlined for the upcoming Fourth Draft. On the downside, there is so much that it sometimes seems impossible to ever get done. On the upside, a lot has been done in a short time, and things are looking so good there are whispers Sixth Draft might be the [...]]]></description>
			<content:encoded><![CDATA[<p>Rules are still being crunched, verbalized and streamlined for the upcoming Fourth Draft. On the downside, there is so much that it sometimes seems impossible to ever get done. On the upside, a lot has been done in a short time, and things are looking so good there are whispers Sixth Draft might be the last draft before a true First Edition rolls about! Nothing for certain, but things look better and sturdier than expected, so hopes are high&#8230;</p>
<p>What is looking pretty sure now is a line-up of what the first roll-out of GEARS settings will be, and they are looking juicy, <em>very</em> juicy&#8230;</p>
<p><u><em><strong>Alice 2.0</strong></em></u> remains the default &#8216;core setting&#8217;. Using it will be optional, but it binds all other settings together <em>very</em> nicely. As is already in Third Draft, Alice arrived to our world in 2007 in an explosion of the coast of Morocco, and promptly swam, ran and commandeered transportation to get her into the Saharan desert, where she founded Babylon. Now, Babylon is a mysterious city, full of secrets, madness and intrigue, the center of worldwide conspiracies and espionage, and <em>very</em> secretly home to super-scientific Resurrection Machines and portals to other worlds. Nobody knows who this Alice is, what she wants, or how she does what she does and knows what she knows, but the world is watching her, and the Iron Ring barricade the UN tries to keep from imploding at the edge of Babylon. And wouldn&#8217;t you know it: The player characters are smack in the middle of it all! Lunacy ensues!</p>
<p><u><em><strong>Broken Pattern</strong></em></u> is a post-apocalyptic world set after technological marvels became humanity&#8217;s fall. Society did not explode; it imploded, tearing itself apart when we could no longer govern ourselves. The cities are still there, and our technological remnants are fought over greatly, especially by those who gain their power from applying what can be salvaged. In the desolate and destroyed New World, technology like battered exosuits and fickle AI is not a forgotten artifact, but the key to True Power! <strong><em>Broken Pattern</em></strong> is gritty and harsh, but at the same time shows what kind of hope can be built from knowing your past&#8230;</p>
<p><em><u><strong>Hybrid Elite</strong></u></em>, set in a far future, has powerful aliens holding Earth in a military/diplomatic deathgrip as humanity accepts their new overlords, getting in return powers beyond belief. Galactic superhumans maintain the seemingly benevolent alien rule, while rebellious powers try to find their way in to deal a much needed blow against the new ruling class. Combining dark, ultra-powerful superheroic adventure with breathtaking transhumanistic ideas, <em><strong>Hybrid Elite</strong></em> is a setting of tremendous powers, to those willing to fight for their species&#8217; survival in the name of another race entirely.</p>
<p><em><u><strong>Stone Sky Kingdoms</strong></u></em> is GEARS&#8217; contribution to the fantasy genre. But it is not fantasy as you may know it; it&#8217;s both darker and grander, as powerful sorcerers try to make the stars fall to the ground and build mighty cities around them, draining the power of these fallen pieces of the &#8217;stone sky&#8217;. A power so great that few dare go too close, and the lands around the fallen stars warps with magic only tapped by the most insane. <em><strong>Stone Sky Kingdoms</strong></em> explores fantasy as a large and bewildering tapestry of magics, faith, arcane torment, chaos, and immense beauty and heroic values that may be the last defense against those who want the sky to truly fall!</p>
<p><u><em><strong>Ectopia</strong></em></u>, &#8220;the outer place&#8221;, is a cyberpunk world of the near future. But something is wrong. There is something lurking in the artificial realms our technologies have created. &#8216;Ghosts&#8217; seen only through bionic eyes and in data archives, entities wanting to reach out to us, for reason we cannot, perhaps dare not, understand. And as material greed and carnage claw at society, in a world that has not come to terms with the power it has attained over such a brief age of progress, something new is being born in its blind angles&#8230;</p>
<p>These five will all get a treatment in GEARS Fourth Draft, and presumably in the final First Edition. The following two, however, are slated as the first settings to get separate treatment as supplement:</p>
<p><em><u><strong>Intransigent Design</strong></u></em>, where our world is rocked to its very core in a not so distant future. As humanity looks on, God returns, bringing with Him the armies of Heaven, a civilization of unimaginable power, loyal to a Plan so far beyond the understanding of humanity that we have, inadvertedly, strayed from it. The loyal and devout will submit, the rebellious will fall. But God has adversaries, both human and other, and as the realms of Heaven and Hell and the intricacies of the human soul becomes the stage of the greatest battle faced by either of those fighting, the world is changed forever.</p>
<p><em><u><strong>Reich X</strong></u></em> is picked as perhaps the truest of Evils, a world in which Hitler claimed victory and subdued the world&#8230; by magic, alien saucer technology, mythical creatures and advanced inventions. Inside Neuropa, brains in jars plan the war of a Third Reich armed with sorcerers and cyborgs, ravaging unconquered lands with vampires and werewolves, and hunting Qabbalist rebels with saucers before the spirits of the slain Hebrew people can give the Underground a foothold in the glorious Nazi empire.</p>
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		<title>What does a Ransom demand?</title>
		<link>http://s309066420.onlinehome.us/2010/01/19/what-does-a-ransom-demand/</link>
		<comments>http://s309066420.onlinehome.us/2010/01/19/what-does-a-ransom-demand/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 16:34:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PDF]]></category>

		<category><![CDATA[Business]]></category>

		<category><![CDATA[Game worlds]]></category>

		<guid isPermaLink="false">http://s309066420.onlinehome.us/2010/01/19/what-does-a-ransom-demand/</guid>
		<description><![CDATA[Let&#8217;s talk business for a second, shall we&#8230;
Roleplaying games are a shaky one; the market is vulnerable and not that strong, and there are plenty of options out there for anyone to go grab. The old proverb is that &#8220;to make a small fortune publishing RPGs, you have to start with a big fortune&#8221;, meaning [...]]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s talk business for a second, shall we&#8230;</p>
<p>Roleplaying games are a shaky one; the market is vulnerable and not that strong, and there are plenty of options out there for anyone to go grab. The old proverb is that &#8220;to make a small fortune publishing RPGs, you have to start with a big fortune&#8221;, meaning that most of it is money out the window. Who would publish in a climate like this?</p>
<p>The answer to that is easy: Diehard roleplayers, and crazy hopefuls with an idea. Why? Because of a love of the game (or just the idea. It happens). But the big question is <em>how</em>? In the olden days, it was about getting a bunch of prints made, taking them to a game event like GenCon, and hoping someone would buy them. Then came Print on Demand and PDF publishing, and the business changed. Well, it changed <em>a little</em>; books were suddenly easier to produce and sell, and online sales were easier to get to a larger market. Free samples were affordable, and some people sold their wares. But things changed even more&#8230;</p>
<p>The business plan that I have been poking at for some time, without really understanding its practical implications, is <em>ransom publishing</em>. Essentially, it involves making people pay for something before it&#8217;s even created, like a massive pre-order, and then making it freely available once it is done. To a business man, that might sound like lunacy, or a wet dream, but people are doing it. I found out exactly how much the idea of ransom has spread when I came into contact with Kickstarter.com, a site that facilitates the creation of art and other things with the ransom process. Simply put, they collect prepayments and only bill them when a project has enough of them to be fully funded. Then, the creator can create it and make it free or hand out erly copies to those who supported it.</p>
<p>I like this as a business model for GEARS, but it is filled with uncertainties. The big one, of course, is whether people will fund a game book before it is made, or if they want to see it before buying it. But the potentials of this model are staggering! For one, it would provide opportunities I like, such as allowing anyone to print <em>and sell</em> copies for free. If the game shows its true worth successfully, that means a lot of people will be making money on it with little investment, and odds are they will be first in line to facilitate the creation of more books, giving them something to sell. Others can support with lesser sums to move things along, since 500 people supporting with $10 is $5000, which is enough to get a fiar-sized game supplement written. Having the line free after that makes it highly available, and people can print it however they see fit.</p>
<p>But the greatest win from a ransom model is freedom. In that, I mean freedom to focus on the <em>writing</em> and <em>playing</em> part of the game! A ransom model would take away a lot of business responsibilities from myself and those helping GEARS get created, allowing more to be written for it. No print hassles, no rights issues, no worries what book to write first, because the funding will show the interests that exist. It would allow us to be exactly what we want to be: Game creators, not business people. If we wanted to do business, we&#8217;d be making silly ringtones, after all <img src='http://s309066420.onlinehome.us/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Ransom is not a guaranteed model for GEARS to launch on, but it is on the table, and it has a lot of attractive qualities. More research will have to be done, but if it can be pulled off, the need for extensive business research will fade in the future. It will be what it was always meant to be, anmely about the game!</p>
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