You are currently browsing the archives for the Dammit! category.
| M | T | W | T | F | S | S |
|---|---|---|---|---|---|---|
| « Apr | ||||||
| 1 | 2 | 3 | 4 | 5 | ||
| 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| 13 | 14 | 15 | 16 | 17 | 18 | 19 |
| 20 | 21 | 22 | 23 | 24 | 25 | 26 |
| 27 | 28 | 29 | ||||
- 'Party Sheet' (1)
- Abilities (3)
- Alice (9)
- Aliens (6)
- Armor (2)
- Background (2)
- Boosters (2)
- Broken Pattern (1)
- Business (2)
- Cash (4)
- Character creation (16)
- Combat (8)
- Conflict (6)
- Dammit! (2)
- Design kits (7)
- Dice Mechanics (1)
- Disabilities (4)
- Ectopia (1)
- Equipment/Gear (7)
- Fifth Draft (2)
- First Draft (2)
- First Edition (1)
- Fourth Draft (16)
- Game worlds (13)
- GEARS Quick (2)
- Genre (7)
- Guns (2)
- Hacking (4)
- Human Template (3)
- Hybrid Elite (1)
- Intransigent Design (2)
- Layout (3)
- Locations (1)
- Machines (6)
- Magic (11)
- Mecha (1)
- Mind control (2)
- Monsters (5)
- Narrator (8)
- Old blog (14)
- PDF (2)
- Pets (4)
- Playtests (17)
- Races (7)
- Racing (1)
- Reich X (2)
- Relations (6)
- Reputations (3)
- Robots (2)
- Sample characters (1)
- Second Draft (6)
- Shopping (3)
- Sixth Draft (1)
- Stone Sky Kingdoms (1)
- Style (3)
- Superpowers (10)
- Swords (2)
- TAYDS (2)
- Teams (3)
- Third Draft (11)
- Vehicles (7)
- Wealth (5)
- Weapons (7)
- 17. April 2010: Fresh sheets!
- 10. April 2010: Processing...
- 3. April 2010: Leading the Blind... 2
- 10. March 2010: Leading the blind...
- 3. March 2010: It's a kind of Magic
- 17. February 2010: At a loss for words...
- 9. February 2010: Of things to come...
- 1. February 2010: The Fate of the World!
- 27. January 2010: The line-up!
- 19. January 2010: What does a Ransom demand?
Forums
GEARS
Archive for the Dammit! Category
Proper organization
11. December 2009 by admin.
… needed on several accounts, it seems!
The site was down Dec. 10 due to a miscommunication with our new provider. It’s up and running again, though, nothing lost. We do not expect it to happen again.
The other kind of organization is Organizations, large structured groups that characters in a game may be involved with somehow. They may be allies, enemies, bystanders, victims, interests, power factions, or anything else one might imagine them for. And I want creation tools for them, just like we have for characters, equipment and exotic powers! Why? Because with such a system in place, it becomes possible to distribute fully designed Organizations for game worlds and adventures, or modular ones that can be assembled for any campaign. Like a collection of monsters or a set of premade characters for use in adventures (as people encountered by player characters, presumably), such Organization collections would allow immensely detailed game worlds to be set up in minutes.
But also, because proper structure allows quicker and more versatile use in adventures! If an Organization is described well, and there are meaningful rules and guidelines in place, the Narrator can quickly assess what it means when the characters blow up a secret lab, recruits a key expert, affects a vital operation, etc. It makes the Organization a vibrant, dynamic part of the adventure, instead of some nebulous background explanation for where the ninjas come from!
Sadly, the Organiation rules that were ready were made for the Relations rules that were voted out as ‘bland’ during playtest. The new Relation rules are much, much better, thanks to extensive player feedback, but they do not fit into the old Organization rules. So they need rewriting! When they are done, players can deliberately assess how to cripple giant Organizations by cutting out vital operations, they can build and recruit their own, they can join up, infiltrate, sabotage, have dramatic stand-offs with and generally have fun with Organizations, from the local mercenary outfit to the intergalactic alien religion or the secret conspiracy of the Elves! I have an old character, made for a different game, in which house rules were used to design an agent who could call in orbital strikes, if and when he could explain why the act would be absolutely vital to his Organization. Of course, they more or less owned him in return, but tense situations are where adventures are born! I want characters like that to be modelled with the basic rules in GEARS; the advanced rules will take it much, much further…
Posted in Aliens, Relations, Design kits, Game worlds, Dammit!, Monsters, Equipment/Gear, Narrator, Superpowers, Character creation, Playtests | No Comments »
BOOM! BANG!
25. November 2009 by admin.
Hooray for our first real computer crash, which took with it several additions to the Ability List, mainly Medical Abilities and the preliminary Talent Abilities list! Lost data has been circa 70% restored…
Posted in Dammit! | 1 Comment »